![]() ![]() Since each Theme restricts what enemies, hazards, and interactive objects can appear throughout the entire level, some level chunks that only work with specific game components will not appear in themes that lack them. ![]() Other elements, like enemies, have a set place in the chunk but can be changed depending on the level theme, segment difficulty, daily enemy pool or other factors. For these checkpoints, each level chunk is drawn from a large pool of separate chunks and has set elements such as platforms, spikes, fruits and other objects. Each level is composed of fifteen checkpoints, with all checkpoints except the last having two level chunks in them, while the last checkpoint consists of a special chunk called an End Zone. Levels in Leap Day are generated from a pool of separately created level chunks. ![]()
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